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	<title>Interactive Ontario &#8211; Say Yeah!</title>
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	<title>Interactive Ontario &#8211; Say Yeah!</title>
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		<title>Interactive Ontario iLunch: Lego Serious Play</title>
		<link>https://sayyeah.com/digital-insights/interactive-ontario-ilunch-lego/</link>
		
		<dc:creator><![CDATA[Kineta Wirahardja]]></dc:creator>
		<pubDate>Sat, 28 Jul 2018 20:44:57 +0000</pubDate>
				<category><![CDATA[Event recaps]]></category>
		<category><![CDATA[Interactive Ontario]]></category>
		<guid isPermaLink="false">https://sayyeah.com/?p=8193</guid>

					<description><![CDATA[<p>On July 24th, Interactive Ontario held their monthly iLunch, which offers insightful workshops and seminars to professionals in the digital media industry. This month, Interactive Ontario partnered with the Canadian Media Fund to host iLunch &#8211; Exploring the Future of Interactive Media through Lego Serious Play. The workshop was facilitated by Lindsey Ellis from 77Solutions, [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://sayyeah.com/digital-insights/interactive-ontario-ilunch-lego/">Interactive Ontario iLunch: Lego Serious Play</a> appeared first on <a rel="nofollow" href="https://sayyeah.com">Say Yeah!</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>On July 24th, Interactive Ontario held their monthly iLunch, which offers insightful workshops and seminars to professionals in the digital media industry.</p>
<p>This month, Interactive Ontario partnered with the Canadian Media Fund to host iLunch &#8211; Exploring the Future of Interactive Media through Lego Serious Play. The workshop was facilitated by Lindsey Ellis from <a href="https://77solutions.ca/">77Solutions,</a> a certified facilitator of Lego Serious Play (LSP).</p>
<p>Attendees were divided into teams, and each member received a bag of Lego pieces with instructed to build different types of models. These models were intended to help them communicate ideas through Lego structures. These structures were metaphors for the answers to questions and prompts offered by the instructor. For example, creating the shape of an eye with Lego pieces can represent “perspective,” or building a bridge could mean “connection.”</p>
<p><strong>LSP has an established set of rules for every participant to follow:</strong></p>
<ol>
<li>You can’t alter the model of someone else</li>
<li>You communicate through the model, not to the person who built the model</li>
<li>Question the model, not the person</li>
<li>You listen to every story</li>
<li>You must share your story</li>
</ol>
<p><strong>The (Serious) Play</strong></p>
<p>The first task was to build a model of a tower. After creating the model, each team member presented their creations to their team members and what had inspired them to build their tower model. With time, tasks became more complicated. In the final task, team members built two models to represent the future of the interactive media industry. These models illustrated what attendees would like to see in the future of interactive media, and expressed what they didn’t want to see. This was a great opportunity to talk about the model and its construction as well as the real-life challenges we face in the digital industry.</p>
<p>Each team combined these individual pieces to build a landscape. Our team’s landscape reflected what we hope to see in the future, including work-life balance, sustainability, and increased empathy in innovation.</p>
<p>The experience at LSP was an opportunity to share and merge creative minds together to discover how collaboration could synergize into a collective vision.</p>
<p>Results (More than just A Team Building Exercise)<br />
As the workshop wound down, Lindsey shared that the LSP workshop was more than just a team building exercise, but a powerful way to “solidify the team dynamic.” Each team member had the freedom to share their raw and unique ideas, and then collaborate with others’ ideas for a stronger result.</p>
<blockquote><p>“The LSP workshop isn’t just a team building exercise, it’s a way to solidify the team dynamic.” ~Lindsey Ellis</p></blockquote>
<p>LSP was designed for larger organizations to set effective team goals. Teams using these exercises include NASA, Google, Pfizer, Yahoo, Honeywell, and more.</p>
<p><strong>To wrap up, Lindsey shared key reasons why LSP can be an effective tool for large organizations to goal-set collaboratively.</strong></p>
<blockquote><p>“Your organization can benefit from LSP when:<br />
Everyone has an interest in the outcome<br />
Every voice needs to be heard<br />
You need a robust and inclusive solution<br />
You want to increase team understanding, commitment, and morale<br />
You want to encourage new learning and fresh thinking<br />
A few people typically dominate the conversation<br />
You want to have some hard fun with great results.”</p></blockquote>
<p>The LSP workshop proved to be a winner &#8211; in turnout and in results for the iLunch series. Interactive Ontario expects an overall increase in attendance and satisfaction for future iLunch events due to the success of LSP.</p>
<p>Interactive Ontario continues to extend an open invitation to anyone interested in learning more about interactive digital media to their monthly iLunch events. Keep up with all events hosted by Interactive Ontario for more learning and networking opportunities!</p>
<h2 style="text-align: center;">Experience design as a foundational skill</h2>
<p style="text-align: center;">If you&#8217;re looking to bring fundamental <a href="https://sayyeah.com/approach/product-strategy/">experience design methodologies and execution</a> to your team, we&#8217;re here to help.</p>
<p style="text-align: center;"><a class="button" href="https://sayyeah.com/contact-us/"><strong>Get in touch</strong></a></p>
<p>The post <a rel="nofollow" href="https://sayyeah.com/digital-insights/interactive-ontario-ilunch-lego/">Interactive Ontario iLunch: Lego Serious Play</a> appeared first on <a rel="nofollow" href="https://sayyeah.com">Say Yeah!</a>.</p>
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		<title>Uncovering the future of interactive digital media at iVentures 2017</title>
		<link>https://sayyeah.com/digital-insights/digital-media-iventures-2017/</link>
		
		<dc:creator><![CDATA[Caroline Dinnall]]></dc:creator>
		<pubDate>Fri, 10 Nov 2017 17:17:08 +0000</pubDate>
				<category><![CDATA[Event recaps]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[Interactive Ontario]]></category>
		<category><![CDATA[iVentures]]></category>
		<guid isPermaLink="false">https://sayyeah.com/?p=6543</guid>

					<description><![CDATA[<p>Interactive digital media, on a whole other level. From October 26 to October 27, 2017, hundreds of attendees joined hosts Interactive Ontario in Toronto for iVentures 2017. Attendees heard from a variety of international professionals in interactive digital media, exploring storytelling, cross-pollination, and industry collaboration from gaming to advertising, in-home to mobile. Keynotes and panels [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://sayyeah.com/digital-insights/digital-media-iventures-2017/">Uncovering the future of interactive digital media at iVentures 2017</a> appeared first on <a rel="nofollow" href="https://sayyeah.com">Say Yeah!</a>.</p>
]]></description>
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          <p class="text:16 text:bold">Jayme Winick:</p>
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          <p>Where gaming started from was the very typical, you know, you look at the Atari or the original Sega and it was very simple gaming and we&#8217;re getting back to that. So, I think all of this in between, all of these insane casual games or I&#8217;d say an RPGs that are really popular, I think there&#8217;s a place for them, but I also think that they are, they have their place, they have their people, where I think as the, as content grows, especially in the gaming industry, that it always goes back to the retro, the original, you know, simple shooters&#8230;simple puzzle games.</p>

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          <p class="text:16 text:bold">Russel Ward:</p>
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          <p>Chatbots have been around forever. They&#8217;re not necessarily a new technology, but I think that what&#8217;s driving the interest in this space is the technology and specifically the AI and, you know, the missing learning and the natural language understanding piece of it has evolved considerably over the last handful of years. We&#8217;ve been doing this for almost four years and we&#8217;ve seen just leaps and bounds in our ability to contextualize those conversations to understand the inputs to be able to, through machine learning, be able to kind of predict behavior and respond accordingly to those.</p>

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          <p class="text:16 text:bold">Sean Karoonian:</p>
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          <p>I think storytelling is everything and the best way to engage with an audience, especially when you&#8217;re trying to be authentic in the way that you communicate with them. There&#8217;s so many different forms of content, whether it&#8217;s sponsored content or promoted brand content or influencer content, each has a different objective so you need to understand what are your objectives first, before creating this content and that in itself will shape and influence the visual storytelling strategy that you want to engage on.</p>
<p>If I&#8217;m trying to create engagements, I might want to tailor the message in a certain way, if I want to build awareness I might speak to people in a different way. If I&#8217;m working with partners maybe there&#8217;s a different way of bringing this in. So, with visual storytelling as well, what I find is the biggest key to success for us in working with influencers, it&#8217;s giving the influencers full on control over the creative process. It&#8217;s all about managing it. It&#8217;s about briefing them in, bringing them into the co-creation process as well, where we&#8217;re partners and just letting them have fun.</p>

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          <p class="text:16 text:bold">Claire Fau:</p>
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          <p>I think that virtual reality and books are very closely connected and when we work with both of these technologies, it creates a very intense synergy.It&#8217;s much more important and beneficial to work with both mediums rather than separately. The gain in the end would be much more important, especially if we work on hybrid projects.</p>

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          <p class="text:16 text:bold">John Schrag:</p>
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          <p>When it comes to getting things done, cool is irrelevant, because we design lots of cool stuff and we can do a cool demo but something won&#8217;t take traction, it won&#8217;t succeed in the market unless it actually provides value.</p>

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          <p class="text:16 text:bold">Charles Levigne:</p>
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          <p>Google Maps was really cool when it came out and it was kind of a fad, but it wasn&#8217;t until we could start using it in our cars and getting walking directions and transit directions that it became really usable and so, now everybody uses Google Maps, right? So, it&#8217;s when a technology finds a purpose and solves a real world problem, that&#8217;s when it kind of crosses over from cool and kind of niche and fad, to usable and necessary for everyday use.</p>

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          <p class="text:16 text:bold">Heather Steele:</p>
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          <p>I think that the greatest thing about working in games is that we never sit back and say, we&#8217;ve done it, we&#8217;ve achieved it, we&#8217;re always pushing harder to find new breakthroughs, new innovation that are going to deliver new gameplay experiences for the player in even more immersive ways.</p>

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Interactive digital media, on a whole other level.</p>
<p>From October 26 to October 27, 2017, hundreds of attendees joined hosts Interactive Ontario in Toronto for iVentures 2017. Attendees heard from a variety of international professionals in interactive digital media, exploring storytelling, cross-pollination, and industry collaboration from gaming to advertising, in-home to mobile.</p>
<p>Keynotes and panels representing <a href="https://www.linkedin.com/in/charles-falzon-80806719/">Ryerson University</a>, <a href="https://www.linkedin.com/in/karoonian/">Cineplex</a>, <a href="https://www.linkedin.com/in/john-schrag-7102843/">Autodesk</a>, and more, covered emerging trends in technology, design, and storytelling.</p>
<p><strong>iVentures shed light to the possibility of gaming, game theory,</strong> Augmented Reality (AR) and Virtual Reality (VR) <strong>revolutionizing experiences across finance, insurance, automotive, health, and other industries.</strong></p>
<hr />
<h2>The Expo</h2>
<p><img class="alignnone size-full wp-image-6546" src="https://insights.sayyeah.com/wp-content/uploads/2018/08/The-Expo.jpg" alt="People at the Expo at iVentures 2017" srcset="https://insights.sayyeah.com/wp-content/uploads/2018/08/The-Expo.jpg 1000w, https://insights.sayyeah.com/wp-content/uploads/2018/08/The-Expo-300x169.jpg 300w, https://insights.sayyeah.com/wp-content/uploads/2018/08/The-Expo-768x432.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /></p>
<p>The Expo was a hotspot for technical demonstrations and innovative exhibits, featuring trending technologies that are changing the way organizations work in the digital age. AR and VR exhibits were the most popular, with attendees flocking to the Expo to learn more about the organizational benefits of immersive learning and other practical use cases.</p>
<hr />
<h2>Speaking of AR and VR&#8230;</h2>
<p><img class="alignnone size-full wp-image-6547" src="https://insights.sayyeah.com/wp-content/uploads/2018/08/VR-shot.jpg" alt="An attendee trying VR technology in the Expo at iVentures 2017" srcset="https://insights.sayyeah.com/wp-content/uploads/2018/08/VR-shot.jpg 1000w, https://insights.sayyeah.com/wp-content/uploads/2018/08/VR-shot-300x224.jpg 300w, https://insights.sayyeah.com/wp-content/uploads/2018/08/VR-shot-768x574.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /></p>
<p>Going beyond<a href="https://www.youtube.com/watch?v=Qsna1ChGt0E"> games</a> and home decoration, <a href="https://www.linkedin.com/in/john-schrag-7102843/">John Schrag</a>, director of experience design at Autodesk works on products the help people create visualizations of design work. Being in this field for decades has taught him that designing for this new era of digital goes far beyond coolness.</p>
<p>“My mantra is that when it comes to getting things done, cool is irrelevant. It’s all about the experience and what it can do for consumers,” he said.</p>
<hr />
<blockquote>
<h2 style="text-align: center;"><em><strong>When it comes to getting things done, cool is irrelevant. </strong></em></h2>
<h2 style="text-align: center;"><em><strong>~ John Schrag, Autodesk</strong></em></h2>
<hr />
</blockquote>
<p><a href="https://twitter.com/charleslavigne?lang=en">Charles Lavigne</a>, CEO and co-founder of <a href="https://www.llamazoo.com/">LlamaZOO</a> Interactive agreed with Schrag, saying that the adoption of AR and VR technologies depends on their use cases and how they will affect the lives of people. “It’s when tech finds a purpose and solves a real world problem, that’s when it crosses over from cool to usable and necessary for everyday use, and I think that’s going to happen (with AR and VR).”</p>
<hr />
<h2>The rise of the conversational UI</h2>
<p>Conversation interfaces have been around for longer than you think. However, the return and reinvention of this technology, alongside the addition of machine learning, AI, and it’s ability to predict behaviour, is leading to the rise of conversational user interfaces (UI).</p>
<p>According to <a href="https://www.linkedin.com/in/russell-ward-a554754/">Russell Ward</a>, co-founder of <a href="http://massively.ai/">Massively.ai</a> (a chatbot and artificial intelligence company in Toronto), the strong return of conversational UIs is pervasive in the social media space and growing elsewhere.</p>
<p>“It’s so new for an old technology but i think what you’re going to begin to see is Amazon and Alexa Google Home become more pervasive, bots in Facebook Messenger, Twitter and Kick become more of the norm. The space is going to open up and take off dramatically,” he said.</p>
<hr />
<h2>Inclusive design and accessibility</h2>
<p>Digital is becoming the new frontier when it comes to accessibility. Access to mainstream services require the use of digital media in one way or another.</p>
<p>That’s why <a href="https://www.linkedin.com/in/benjamin-st-louis-453093143/">Benjamin St. Louis</a>, director of compliance and enforcement at <a href="https://www.aoda.ca/">AODA</a>, pushes the value of inclusive design.</p>
<p>“Building inclusive design will help everyone (businesses and users) in terms of engaging in any digital environment—whether trying to pass info along on a website or designing an interactive environment—that people can derive fun and entertainment from,” he said.</p>
<hr />
<h2>Cross-sector collaboration</h2>
<p>Companies are beginning to understand that maintaining their success does not necessarily require them to work harder, but smarter. Partnerships are emerging between interactive media producers and other sectors, including education, automotive, healthcare, and more.</p>
<p>Several speakers and panelists spoke on how vital diversity and collaboration is to excel at problem solving, storytelling, and growth.</p>
<p><img class="alignnone size-full wp-image-6548" src="https://insights.sayyeah.com/wp-content/uploads/2018/08/Charles-Lavigne-on-the-panel.-.jpg" alt="Charles Lavigne on the panel at iVentures 2017" srcset="https://insights.sayyeah.com/wp-content/uploads/2018/08/Charles-Lavigne-on-the-panel.-.jpg 1000w, https://insights.sayyeah.com/wp-content/uploads/2018/08/Charles-Lavigne-on-the-panel.--300x165.jpg 300w, https://insights.sayyeah.com/wp-content/uploads/2018/08/Charles-Lavigne-on-the-panel.--768x422.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /></p>
<h2 style="text-align: center;"><em><strong>“I think the education, health and communication industries will benefit the most from augmented reality in the coming years.”</strong></em></h2>
<h2 style="text-align: center;"><em><strong> ~ Charles Lavigne, LlamaZOO.</strong></em></h2>
<hr />
<p><a href="https://twitter.com/hsteele?lang=en">Heather Steele</a>, head of communications at <a href="http://toronto.ubisoft.com/">Ubisoft Toronto</a>, has the privilege of seeing things from a marketing standpoint. She says that by creating strategic partnerships within the multifaceted world of gaming, possibilities are endless.</p>
<hr />
<h3 style="text-align: center;">From uncovering new market opportunities to finding new efficiencies through tech</h3>
<p style="text-align: center;">We’re here to help explore innovative ways to <a href="https://sayyeah.com/approach/system-strategy/">improve service delivery and customer experience</a>.</p>
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<p>The post <a rel="nofollow" href="https://sayyeah.com/digital-insights/digital-media-iventures-2017/">Uncovering the future of interactive digital media at iVentures 2017</a> appeared first on <a rel="nofollow" href="https://sayyeah.com">Say Yeah!</a>.</p>
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